We treat diversity not as a box to tick but a top priority: we know it’s what makes us stronger and keeps us growing and learning. If you’re talented, passionate, creative and a considerate team-player – we want you.
We’ve been at this long enough to know that the best games are made by a team of individuals who feel empowered, valued, and inspired to take initiative and ownership.
We keep life at Climax fun, varied and lively. When at work you can enjoy fresh fruit, healthy snacks (and not so healthy ones) and breakfast on the house, get a buzz at the bean-to-cup coffee machine, and bring your four-legged friend in to meet the team. And outside of work-hours there will be plentiful opportunities to socialise with your Climax family, from wrap parties and charity fundraising events to regular socials and in-house clubs – D&D, football, tennis and board-games, to name only a few
Climax is a company that cares about its work but, most importantly, its people. I feel lucky to be surrounded by such a great team.
From boutique indie titles to high-profile AAA global smashes, from beat 'em ups to first-person shooters to racers to puzzles, Climax has done it all. Over more than three decades at the top of the industry, we've worked with the world's greatest developers and organisations including Google, Microsoft, Sony and Amazon to deliver entire games, co-development and technological problem-solving.